<linker>
  <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="AnimatedFaceSprite" preserve="all" />
    <type fullname="BankScreen" preserve="all" />
    <type fullname="BannerScrollSnap" preserve="all" />
    <type fullname="BitGames.BM3.UIKit.RewardGrandRewardSequenceScreen" preserve="all" />
    <type fullname="BitGames.FX.VFX" preserve="all" />
    <type fullname="BitGames.Game.ActivitiesDebugScreen" preserve="all" />
    <type fullname="BitGames.Game.ActivitiesDebugScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.ActivityAuguryModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.ActivityFrogEventHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.ActivityParticipantsRatingListModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.ActivityPartsInjector" preserve="all" />
    <type fullname="BitGames.Game.Activity.ActivityRewardMilestonesModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.AlwaysReady.ActivityAlwaysReadyModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.AlwaysReady.AlwaysReadyRangRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.ActivityCoopEventCoreModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.CoopEventHoleScoreEffect" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.CoopEventMultiplicationEffect" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.CoopEventSpinnerSideEffect" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.CoopEventVFXManager" preserve="all" />
    <type fullname="BitGames.Game.Activity.CraftersTown.CraftersTownChatMessageModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.AnimationTriggerAwaiter" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.ArrowAnimationSettings" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.GeneralLabyrinthAnimationSettings" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.LabyrinthBombBoosterView" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.LabyrinthCrossbowArrowView" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.LabyrinthCrossbowBoosterView" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.LabyrinthSwordBoosterView" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.LabyrinthTileVfx" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.Animation.SwordAnimationSettings" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.External.LabyrinthRewardScrollView" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.External.ShellGame.LabyrinthShellGameItemModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.External.ShellGame.LabyrinthShellGameManagerHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthActivityRewardsModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthActivityViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthCharacterModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthCharacterViewToHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthLocalizationModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthRewardPlaceholderModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthRewardPlaceholderViewToHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthRewardViewToHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthSpriteCharacterView" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthUltimateModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LongConditionReactionView" preserve="all" />
    <type fullname="BitGames.Game.Activity.Labyrinth.OneLayerTilemapLabyrinthView" preserve="all" />
    <type fullname="BitGames.Game.Activity.MiniBattlePass.MiniBattlePassBanner" preserve="all" />
    <type fullname="BitGames.Game.Activity.MiniBattlePass.MiniBattlePassOfferView" preserve="all" />
    <type fullname="BitGames.Game.Activity.OzWizard.ActivityOzWizardCoreModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.OzWizard.OzWizardVFXManager" preserve="all" />
    <type fullname="BitGames.Game.Activity.SeasonPassUIElementsModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.StarterPack.StarterPackActivityIcon" preserve="all" />
    <type fullname="BitGames.Game.Activity.StarterPack.StarterPackActivityViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Activity.TeamOffer.TeamOfferActivityViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.AnimationHapticReceiver" preserve="all" />
    <type fullname="BitGames.Game.Auth.SaveChoiceHolder" preserve="all" />
    <type fullname="BitGames.Game.BHLEmbraceGame" preserve="all" />
    <type fullname="BitGames.Game.BrandedIntegration.BrandedIntegrationDailyBonusBindHolder" preserve="all" />
    <type fullname="BitGames.Game.BrandedIntegration.BrandedIntegrationDebugInfoScreen" preserve="all" />
    <type fullname="BitGames.Game.BrandedIntegration.BrandedIntegrationManagerHolder" preserve="all" />
    <type fullname="BitGames.Game.BrandedIntegration.BrandedIntegrationPaymentChainBindHolder" preserve="all" />
    <type fullname="BitGames.Game.BrandedIntegration.BrandedIntegrationWinStreakBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionItemPreviewScreen" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionItemsBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionLocalizationHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionScreenManagerHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionScreenView" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionSetProgressbarWidget" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionSetProgressbarWidgetHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionSetScreen" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionSetScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionSetViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionSetWindowPlaceholder" preserve="all" />
    <type fullname="BitGames.Game.Collections.CollectionTileSetPlaceholder" preserve="all" />
    <type fullname="BitGames.Game.Customization.CombinedSkeletonController" preserve="all" />
    <type fullname="BitGames.Game.Customization.CombinedSkeletonGraphicController" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationAnimsInitializer" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationCamera" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationEffect" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationEffectsController" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationHolder" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationNotificationHolder" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationRootEventListener" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationShopItemViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationShopItemViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationStateToAnimatorView" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationView" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizationViewController" preserve="all" />
    <type fullname="BitGames.Game.Customization.CustomizedCharacter" preserve="all" />
    <type fullname="BitGames.Game.Customization.SpineBoneHierarchySync" preserve="all" />
    <type fullname="BitGames.Game.Dialogues.LocationDialogue" preserve="all" />
    <type fullname="BitGames.Game.EmojiSupport.EmojiTextView" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.FriendsBlockChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.FriendsChatMenuTooltipBehaviour" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.FriendsChatScreen" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.FriendsChatScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.FriendsRemovedChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.FriendsUnblockChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.IncomingFriendsTextChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.OutgoingFriendsTextChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.Friends.Chat.TypedListView" preserve="all" />
    <type fullname="BitGames.Game.Friends.FriendsInviteResultScreen" preserve="all" />
    <type fullname="BitGames.Game.Friends.FriendsLocalizationHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.ActivityHeroesCupHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupEndScreen" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupEndScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupFinishedScreen" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupFinishedScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupGoalsAnimationView" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupIcon" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupIconForIconManager" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupMainScreen" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupMainScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupPlatesAnimation" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupPlayerViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupRulesScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupStartScreen" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupStartScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.HeroesCup.HeroesCupStateToVisibility" preserve="all" />
    <type fullname="BitGames.Game.Knb.ActivityKnbFinishModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.ActivityKnbModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.CheckNextRoundStateMachineBehaviour" preserve="all" />
    <type fullname="BitGames.Game.Knb.EmotionManagerBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.FinishStateMachineBehaviour" preserve="all" />
    <type fullname="BitGames.Game.Knb.GameKnbModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.GameReadyStateMachineBehaviour" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbCanMoveStateMachineBehaviour" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbDebugScreen" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbDebugScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbEventListener" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbIconFlyToProgressBarAnimation" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbLocalizationModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbMainScreen" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbMoveSpriteView" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbMoveToSpineMachineRunnerView" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbMoveViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbMoveViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbPlayerBaseBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbRewardsWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbRoundResultView" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbRoundResultViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbStateToAnimatorView" preserve="all" />
    <type fullname="BitGames.Game.Knb.KnbUILogging" preserve="all" />
    <type fullname="BitGames.Game.Knb.LossesCloudKnbEventViewHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.PvpEmotionViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Knb.PvpEmotionViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.LazyAsset" preserve="all" />
    <type fullname="BitGames.Game.Localization.LocalizationUpdater" preserve="all" />
    <type fullname="BitGames.Game.Localization.LocalizedTextView" preserve="all" />
    <type fullname="BitGames.Game.M3EventSystemInput" preserve="all" />
    <type fullname="BitGames.Game.M3LocalizationHolder" preserve="all" />
    <type fullname="BitGames.Game.Maintenance.MaintenanceScreen" preserve="all" />
    <type fullname="BitGames.Game.Maintenance.MaintenanceScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Pending.PendingErrorScreen" preserve="all" />
    <type fullname="BitGames.Game.Pending.PendingErrorScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Potions.PotionGrandRewardHolder" preserve="all" />
    <type fullname="BitGames.Game.Potions.PotionLevelModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Potions.PotionManagerModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Ratings.PlayerRatingViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Ratings.PlayersRatingView" preserve="all" />
    <type fullname="BitGames.Game.Ratings.PointerListener" preserve="all" />
    <type fullname="BitGames.Game.Ratings.RatingsManagerHolder" preserve="all" />
    <type fullname="BitGames.Game.Ratings.RatingsPlayerPlateAnimation" preserve="all" />
    <type fullname="BitGames.Game.Ratings.RatingsTeamPlateAnimation" preserve="all" />
    <type fullname="BitGames.Game.Ratings.RatingTabsScopeModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Ratings.RatingTabsStateSyncView" preserve="all" />
    <type fullname="BitGames.Game.Ratings.TeamRatingViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Ratings.TeamsRatingView" preserve="all" />
    <type fullname="BitGames.Game.RoyalLeague.ActivityRoyalLeagueBindHolder" preserve="all" />
    <type fullname="BitGames.Game.RoyalLeague.ActivityRoyalLeagueHolder" preserve="all" />
    <type fullname="BitGames.Game.RoyalLeague.RoyalLeagueLeaderboardScreen" preserve="all" />
    <type fullname="BitGames.Game.RoyalLeague.RoyalLeagueLeaderboardScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.RoyalLeague.RoyalLeaguePlayerViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.RoyalLeagueLocalizationHolder" preserve="all" />
    <type fullname="BitGames.Game.RoyalLeagueM3LocationSetter" preserve="all" />
    <type fullname="BitGames.Game.SkeletonAnimationCharacter" preserve="all" />
    <type fullname="BitGames.Game.SkeletonAnimationObject" preserve="all" />
    <type fullname="BitGames.Game.SkeletonAnimationSkinController" preserve="all" />
    <type fullname="BitGames.Game.Sounds.AmbientSfxPlayer" preserve="all" />
    <type fullname="BitGames.Game.Sounds.BackgroundMusicChanger" preserve="all" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineAnimStateMachine" preserve="all" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineStateMachineRunner" preserve="all" />
    <type fullname="BitGames.Game.Story.CatalogChapterScreen" preserve="all" />
    <type fullname="BitGames.Game.Story.CatalogChapterScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.Story.CatalogChapterViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Story.ChaptersCatalogViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Story.QuestTreePlayer" preserve="all" />
    <type fullname="BitGames.Game.Timeline.HapticSignalEmitter" preserve="all" />
    <type fullname="BitGames.Game.Timeline.HapticSignalReceiver" preserve="all" />
    <type fullname="BitGames.Game.TimelineSignalAdapter" preserve="all" />
    <type fullname="BitGames.Game.UIClickPassthrough" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivateGameobjectByMainMenuTab" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityCoopEventChatMessagesPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityCoopEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityCraftersTownModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityFinishPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityFishingEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityOzWizardEventChatMessagesPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityOzWizardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityPancakesEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityRewardMilestoneModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityRewardProgressBindModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivitySimpleScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivitySimpleWindowsPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivitySkippableAnimationScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivitySlotInventoryPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTeamChestEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTeamTournamentEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTextKeyByBooleanConditionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTextKeyByIntConditionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTextKeyFormatIntParamView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTextKeyView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTextPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityWeeklyCompetitionsEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Activity.CraftersTown.CraftersTownRangRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityCooldownHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityCoopEventTargetModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityCoopEventTargetModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityFirebirdRushSessionModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityLifetimeHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityMilestonesComplexProgressModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityParticipantTeamViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityPaticipantProfileViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityPaticipantProfileWithTeamViewModelToHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivitySimpleStartLevelWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ActivityTeamChestEventIndependentModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AddressableSpriteRefView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AgreementViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AlwaysReady.AlwaysReadyHomeScreenIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AlwaysReady.AlwaysReadyMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AlwaysReady.AlwaysReadyStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AlwaysReady.AnimatedFadeTextView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatedCounterView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorBoolView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorEventProvider" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorEventsHandler" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorHapticAdapter" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorKeepStateOnDisable" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorStateSelectorView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorStateView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorVisibility" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppearAnimationParamsHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppleSaveFailedHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppleSaveFailedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppleSaveSuccessfulHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppleSaveSuccessfulScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppUpdateRequiredViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppUpdateScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppUpdateStateCompatibleViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AppUpdateSuggestionViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ArcChestAnimationEvents" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ArcChestAnimationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ArcChestRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ArcChestRewardScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ArcRewardItemAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AsyncSpriteRendererView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AttractorAnimationsController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Augury.AuguryAnimationSync" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Augury.AuguryAnimationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Augury.AuguryIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Augury.AuguryRewardWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BadAuthScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BadAuthViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BanInfoModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BankCancelTransactionScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BankCardLayoutUpdater" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BankSpinnerScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BankWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BanScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BanScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BillingFailedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BillingFailedWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BillingInvoicingScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.BlockEventAnimationSettings" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.BlockEventMainMenuIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.BlockEventMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.BlockEventRewardsListModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.BlockEventStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.BlockEventTutorialView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Field.FieldView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Field.FigureView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.MammothProgress.MammothProgressView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.MammothProgress.MammothStepView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.MammothProgress.MammothView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Widgets.ChangeStageAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Widgets.MultipleRewardsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Widgets.RewardElementView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Widgets.RewardsGroupWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Widgets.StreakWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BlockEvent.Widgets.TweenProgressBarView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BoolToTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BoolToVirtualListHighlightFirstItemView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BoosterRewardViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BrandedIntegrations.BrandedIntegrationDailyBonusModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BrandedIntegrations.BrandedIntegrationDailyBonusScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.BrandedIntegrations.BrandedIntegrationDailyRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ButtonOnLongClickCallback" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ButtonTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ButtonTuningM3" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CanvasForceLayer" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ChapterEndWindow.ChapterEndWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ChapterModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ChapterUpdateModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ChapterUpdateScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ChooseSaveSystemHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ChooseSaveSystemScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.ClassicRaceEndScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.ClassicRaceMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.ClassicRaceParticipantsManager" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.ClassicRaceStartLevelWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.ClassicRaceStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.Models.ActivityClassicRaceEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.Models.ActivityClassicRaceStartScreenViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.Models.ClassicRaceParticipantModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ClassicRace.ReplacingSoloClickOnBattery" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CardGiftView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CardGiftViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionBadgeAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionBoxAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionBoxOpeningScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionBoxOpeningScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionBoxPrefabView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionBoxViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionChatMessageModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionDuplicateRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionDuplicateRewardWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionDuplicateRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionDuplicateViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionGiftAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionGiftsRulesHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionGiftsRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionGiftsScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionGiftsScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionInfoHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionInfoScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionItemAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionItemPreviewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionItemViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionRuleScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionRulesHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionsSetCompleteHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionsSetCompleteScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.CollectionViewModelBindToHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.Finish.CollectionFinishModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.Finish.CollectionFinishScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.Start.CollectionStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.Start.CollectionStartWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.Trade.CollectionItemRecipientPickerModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.Trade.CollectionItemRecipientPickerScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Collections.Trade.CollectionRecipientModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CollectionSeasonChestAnimationEvents" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CollectionSeasonRewardsHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CollectionSeasonRewardsScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CommunityAdScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ContinueBoosterView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ContinueBoosterViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ControlRectBottomPivotByOtherRectTop" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEvent.CoopEventCore" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEvent.CoopEventDetailsScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEvent.CoopEventMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEvent.CoopEventScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEventHutStateWidgetActionLockView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEventHutStateWidgetFinalTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEventHutStateWidgetSpawnTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEventHutStateWidgetView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEventPlayerPlateScoreView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CoopEventStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CountedScoringAnimationComponent" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CounterView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CraftersTown.AlwaysReadyMainScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CraftersTown.CraftersTownIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CraftersTown.CraftersTownIconModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CraftersTown.CraftersTownMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CraftersTown.CraftersTownMainScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CraftersTown.CraftersTownRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.CustomRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DateTimeTextView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DebugMainEventScoreScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DefaultDownloadScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DefaultDownloadScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DeletingAccount.DeleteAccountFinishStepModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DeletingAccount.DeleteAccountFinishStepScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DeletingAccount.DeleteAccountInfoModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DeletingAccount.DeleteAccountInfoScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DeletingAccount.DeleteAccountManagerHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DeletingAccount.DeleteAccountScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DeletingAccount.DeleteAccountWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DisableWhenFrogEventStartAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DoubleLineTooltipBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DoubleOffer.DoubleOfferIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DoubleOffer.DoubleOfferIconViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DoubleOffer.DoubleOfferScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DoubleOffer.DoubleOfferScreenViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.BoolEnableDragAndDrop" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.DragItemsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.DropInSlotCallback" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.DropSlotsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.DropSlotWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.EnableDropSlotsBool" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.FailSetSlotCallback" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.ResetDropSlotsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DragAndDrop.ResetSlotCallback" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushBackgroundSpeedChanger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushIconModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushMainScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushParticipantsLevelWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushParticipantsModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushRulesScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushStartLevelWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushStartScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DronesRush.DronesRushTourModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.DynamicDragHandleProxy" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ErrorDialogScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FailOfferBanner" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Fishing.FishingLineRewardWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FishingMainMenuIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FishingMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FixCanvasOrderList" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FloatProgressBarFillView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FloatSettingHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FloatToDelayView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ForceRebuildBankLayout" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FormattedLongNumberView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FormattedNumberView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FriendProfileViewModelBindToHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FriendProfileViewWithShowAnimatorModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Friends.FriendsManagerViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventCooldownScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventCooldownScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventFinishedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventIconForIconManager" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventMainScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventRulesScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventSearchPlayersScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventSearchPlayersScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventVictoryScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventVictoryScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogEventWinLoseAnimatedListener" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogLillyesAnimator" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogLillyesEventListener" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogLillyReactor" preserve="all" />
    <type fullname="BitGames.Game.UIKit.FrogUpdateCounterListener" preserve="all" />
    <type fullname="BitGames.Game.UIKit.GameInfoViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.GenericItemFlyMultiTarget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.GenericItemFlyTarget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.GoogleSaveFailedHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.GoogleSaveFailedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.GoogleSaveSuccessfulHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.GoogleSaveSuccessfulScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Helpers.UISafeAreaMinMax" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Helpers.VFXSpawn" preserve="all" />
    <type fullname="BitGames.Game.UIKit.HomeNotifyPopup" preserve="all" />
    <type fullname="BitGames.Game.UIKit.HomeScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.HomeScreenViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.IconQuestEvent.IconQuestEventLobbyIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.IconQuestEvent.IconQuestEventScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.IconsManager.HomeScreenIconsColum" preserve="all" />
    <type fullname="BitGames.Game.UIKit.IconsManager.HomeScreenIconsManager" preserve="all" />
    <type fullname="BitGames.Game.UIKit.IncreaseSortingLayer" preserve="all" />
    <type fullname="BitGames.Game.UIKit.IntHolderView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.IntToVirtualListGapIndex" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ItemCounterView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.KingBall.KingBallIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.KingBall.KingBallIconModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.KingBall.KingBallModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.KingBall.KingBallRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.KingBall.KingBallWinStreakIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.KnbMainMenuIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Labyrinth.InheritedSortingGroup" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Labyrinth.LabyrinthLobbyIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Labyrinth.LabyrinthMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Labyrinth.LabyrinthRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Labyrinth.LabyrinthShellGameWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Labyrinth.LabyrinthTargetItemView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Labyrinth.TilemapCustomSorter" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LanguageModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LanguageScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LanguageWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LastSiblingView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LightOfferModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LightOfferPopupContentView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LightOfferScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LineRewardViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LivesRegeneratorViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LobbyReward.LobbyGoldReward" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LobbyReward.LobbyRewardGoldHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LobbyReward.LobbyRewardHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LobbyReward.LobbyRewardRow" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LobbyReward.LobbyRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LocationInDevelopmentScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LocationScaler" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LocationScalerM3" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LocationScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LocationSpeachBubbleScaler" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudCraftersTownEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudFirebirdRushViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudFishingEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudFrogEventViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudItemAmountViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudKingBallViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudM2EventHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudMainEventViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudPancakesEventProgressViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudPotionEventHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudSeasonPassViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudSequencerHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudSimplePointsProgressViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudUnionItemsView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCLoudUnionViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.LossesCloudWinStreakViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2ClosedViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventConvertRewardMultiplyScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventConvertRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventEarlyTerminationRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventEndScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventEnergyHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventFieldItemInfoScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventFieldItemInfoScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventFieldItemInfoViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventFieldItemInfoWidgetMainScreenViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventFinishViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventGridSelectionViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventHintIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventHomeScreenIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventIconViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventMainScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventMergeHint" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventMergeScoreHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventMoneyHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventShopScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventShopScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventStopScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2EventStopScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2FieldItemRadialShaderTimer" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2FieldItemViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2GridView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2IconHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2ItemsBagAnimatorView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2ItemsBagHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2MilestoneRewardHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2MilestoneRewardsProgressBindModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2MilestoneRewardsWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2QuestsMilestoneHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2QuestsView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2QuestViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M2TargetViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3.M3BuyLives.M3BuyLivesModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3.M3BuyLives.M3BuyLivesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3BuyBoosterScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3GameExitScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3GameExitWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3GetBoosterScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3InstantBoostersUseScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3InstantBoostersUseScreenIconHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3LevelDescriptionScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3LevelExitScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3LevelExitWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3LevelFailedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3LevelLoseScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3LevelSuccessScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3NightmareLevelFailedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3NightmareLevelSuccessScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3NightmareWinAnim" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3SessionViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.AmountBonusBadgeRewardsViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.AmountBonusBadgeRewardViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.MainEventMilestonesWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.MainEventMilestoneWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.MainEventProgressAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.MainEventProgressBarWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.MainEventProgressBarWidgetIconHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.MainEventProgressRewardFlightAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.MainEventProgressStateHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.RewardScreensAnimationsSettings" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.StageElementMultiplierTooltipWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.StageElementRewardsTooltipWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.StageElementTextTooltipWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.StageElementTooltipsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEvent.StageTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEventGoalRewardSequenceWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEventProgressBarScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEventScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainEventSingleRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainMenuHomeScreenItemFlyTargetResolver" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MainMenuScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassIconModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassLastChanceModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassLastChanceScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassMainWindow" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassMainWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassMilestoneViewHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.MiniBattlePass.MiniBattlePassStateViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.NewsletterScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.NoInternetScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.NoInternetScreenViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Notifications.RequestNotificationsWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OfferGroupViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OfferPackViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OfferStickerViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OfferViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OnFinishAnimationCallbackView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OpenOnStart" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OzWizard.ActivityOzWizardParticipantModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OzWizard.ActivityOzWizardPathChestModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OzWizard.ActivityOzWizardPathPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OzWizard.OzWizardCore" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OzWizard.OzWizardMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OzWizard.OzWizardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.OzWizardStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesEndScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesMainMenuIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesMainMenuIconHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesMainScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesParticipantScoreAnimatorTriggers" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesParticipantView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesParticipantViewState" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesSessionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesStageHolderView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesStartLevelWidgetView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PancakesStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ParticipantsGroupingViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentAvailabilityBanner" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentAvailabilityBannerRuStore" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentAvailabilityBannerYookassa" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentAvailabilityIOSScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentAvailabilityScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentAvailabilityScreenRustore" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentAvailabilityScreenYookassa" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentBanner" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentBannerHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentChain.PaymentChainElementViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentChain.PaymentChainIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentChain.PaymentChainIconViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentChain.PaymentChainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PaymentChain.PaymentChainScreenViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PlayerPlateShowAnimationItem" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PlayerProfileScreenViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PlayerProfileViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PlaySoundOnEnableView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PlaySoundTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionEndScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionIconNotificationHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionLevelScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionLevelWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionRewardsWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Potions.Cauldron.CauldronSpotView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionSingleRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionSingleRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PotionStopScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PrefabView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PrefabWithConditionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.PrefabWithViewModelView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProblemModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileNameApproveViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileNameScreenViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileRankView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileRankViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileSetView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileViewModelBindToHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ProfileViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.QuestWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RateMeScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReActivationOffer.ReactivationOfferIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReActivationOffer.ReactivationOfferIconViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReActivationOffer.ReactivationOfferStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Referral.ReferralIconView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Referral.ReferralLocalizationHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Referral.ReferralRewardHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Referral.ReferralRewardProgressBindModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Referral.ReferralRewardProgressHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Referral.ReferralRewardSpawnHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Referral.ScoreAnimationTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.MainMenuIconPlateModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.ProgressBarWithMilestonesElementModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.ProgressBarWithMilestonesOnViewHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.ProgressBarWithMilestonesOnViews" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.ReplacingSoloIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.ReplacingSoloIconModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.ReplacingSoloScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplacingSolo.ReplacingSoloScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ReplayScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RestoreProgressViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RestoreProgressWarningPopupModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RewardScreenMultiple" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RewardScreenSingle" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RewardsTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RewardsWithBadgeTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RewardsWithFrameTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RewardsWithNicknameStyleTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RewardViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RLLevelsDebugScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesMainScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesNotify" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesQuestIconView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesQuestList" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesQuestModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalLeagueEntryScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RoyalLeagueViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RulesStarsScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RuStoreNotLoggedInSurveyScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RustoreOfferIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RustoreOfferModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.RustoreOfferScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SatisfactionSurveyScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SavePopupHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SavePopupScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ScrollRectWithDragControl" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ScrollResetByTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ScrollVisibilityMask" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ScrollWidgetVisibility" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SecretPaymentOffer.WebShopOfferIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SecretPaymentOffer.WebShopOfferModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SecretPaymentOffer.WebShopOfferRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SelfProfileViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SettingsScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SettingsViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SettingsWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SiblingIndexChanger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SimpleProgressView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotActivityScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotAnimationTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotGameplay" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotGameplayHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotRewardSpawnView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotRewardsWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotRouletteReward" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotShowMainUIWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotSpinButtonWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotTextAnimationTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotWinStreakTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SmoothCounterView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SmoothCounterViewObscuredUint" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SmoothCounterViewUint" preserve="all" />
    <type fullname="BitGames.Game.UIKit.StarRewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.StarRewardViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.StarterPackScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.SummaryViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.Chat.TextChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.ChatMessagesView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.ChatModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.CoinsAnimationHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.CoinsAnimationTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.CoinsAnimationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.ComOfferRewardChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.FlyFreeLive" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.FreeLiveButtonSwitcher" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.FreeLiveManagerModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.FreeLiveModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.FreeLivesAnimationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.FreeLivesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.LivesSortingOrderWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamActionScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamActionScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamBadgeSelectableViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamBadgeViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamCachedInfoViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamCreateScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamCreateScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamExitScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamExitScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamInfoWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamInviteWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamJoinScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamJoinScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamLevelCapWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamListScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamListScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamLockScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamMainScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamManagerViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamMemberViewHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamOnlineMarkView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamOnlineView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamRankViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamRewardHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamSearchScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamSearchScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamSelectBadgeScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamSelectBadgeScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamSwipeWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamViewBindHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.TeamViewHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.Tooltip.TeamTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.Tooltip.WeeklyCompetitionsPlaceChangedTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Team.Widgets.AnimationIndexDelayView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TeamChestProgressModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TeamOffer.TeamOfferIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TeamOffer.TeamOfferScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TextTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TimerTextView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TimeToEndViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipContainer" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipEnableView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipShowView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipViewClickEnabler" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TooltipWithConditionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TransferPlayer.TransferPlayerScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TransferPlayer.TransferPlayerWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Triggers.AnimatorItemFlyTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Triggers.HapticItemFlyTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Triggers.ItemCounterItemFlyTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Triggers.LivesItemFlyTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Triggers.UpdateWidgetItemFlyTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Triggers.VFXItemFlyTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TutorialFocusTarget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TutorialScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TwoLinesRewardsTooltipBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIActivitySeasonPassVoucher" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIDebugHalfturnAttemptsSetterHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIDebugLevelAttemptsSetterHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIDebugLevelSelectorHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIDebugReferralHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIDebugSwipeSettingsHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIM3BackgroundModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIM3ModeBase" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIM3ModeNightmare" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIOutlineRewardIconAnimationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIRewardClaimAnimationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UISizeDeltaControl" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.AmountBonusBadgeRewards" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.AmountBonusBadgeTooltipItemAmount" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.AmountBonusBadgeTooltipViewHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.AmountBonusBadgeWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.BonusRewardAmountWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ButtonAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.BuyBoosterWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.BuyButtonWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.BuyMovesWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.CenterScrollPositionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.CloseHandlerWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.CoinFlyRewardItemAmountWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.CopySizeWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.CopyWorldPositionWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.DynamicTimerFormatAndSeparator" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.DynamicTimerFormatAndSeparatorWZeroHour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.DynamicTimerFormatMaxHours" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.DynamicTimerFormatWCharsAndSeparator" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ExtraMovesWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.FillProgressBarWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.FirebirdRushM3ScoreVFXWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.FormatTimerTimerFormat" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ItemAmountFixedCollectionWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ItemAmountWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ItemIndexFromListBindToHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.LayoutByChildsPositioner" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.LayoutForceUpdater" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.LivesCounterWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3AnimationCartoonController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3BoosterInstantWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3BoosterPanelInstantWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3BoostersPanelStartWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3BoosterStartWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3GoalProgressWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3GoalsNightmareWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3GoalsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3GoalWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3MovesWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3TimerWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3WinStreakAnimatedWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3WinStreakChestWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3WinStreakOnLevelBoosterHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3WinStreakOnLevelChest" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3WinStreakOnLevelWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.M3WinStreakWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.MailboxRewardItemWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.MainEventGoalAmountWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.MainEventM3ScoreVFXWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.OutOfMovesWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.PaginationFooter" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ProgressBarView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RatingTabsControllerWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RatingTabsScalerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ReadOnlyItemAmountView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardAmountDynamicCollection" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardAmountDynamicCollectionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardAmountWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardAvatarFrameWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardBadgeWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardCustomizationWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardFlyToTargetWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.RewardNicknameStyleWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ScrollSnapSounds" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.SpineAnimationSoundPlayer" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.SpriteSizeToFrame" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.SwipeDetector" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.TapToContinueWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ToggleGameobjectStateController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.TriggerToggleOnDisableWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UIAnchorProgressBar" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UIAnimObjectsScaleByParent" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UIBezierScoresFlyWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UIButtonAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UiParticleExtScaleByParent" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UiParticleExtScaleByParentTag" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UIResourceCounterWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.UITimerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.VirtualListView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.VirtualScrollButton" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.VirtualScrollButtonsScrollRectView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.VirtualScrollButtonsView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UnlockChapterScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UnlockChapterWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UnsetFrogEventCanvasOverrideSorting" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModelHolders.ActivityBlockEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModelHolders.ActivityDesktopLabelEventModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModelHolders.ActivityInventoryPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModelHolders.ActivityWelcomeScreenPartModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModels.ActivityPaticipantProfileWithTeamViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModels.BonusBankItemViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModels.LossesCloudInventoryPartViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModels.LossesCloudSlotViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModels.PointsToRewardsHandler" preserve="all" />
    <type fullname="BitGames.Game.UIKit.ViewModels.RulesStarsViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.AlphaView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.AnimatedProgressBarView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.AnimatorIntView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.BoosterRewardView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.ColorIntSelectorView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.CounterLongView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.DestroyView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.EnumVisibilityView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.FileSizeView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.ImageMaterialIntSelectorView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.ItemAmountListView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.ItemAmountView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.ListToViewModelList" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.LocalizedLogoView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.M3LevelTypeToImagePpumView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.M3LevelTypeToSpriteView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.M3LevelTypeToTextMaterialView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.MultiTextSplitMeshProView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.NotificationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PagesView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PlayerPlateShowAnimationView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PointerClickCallback" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PotionAttemptModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PotionAttemptSpawnerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PotionFailIngredientView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PotionIngredientAttemptModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PotionIngredientDragItem" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PotionIngredientModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.PotionIngredientView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.ProgressBarFinalGapIntSelectorView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.RewardIconView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.SimpleItemsDividerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.SpriteIntSelectorView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.StringToTriggerView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.TextMaterialIntSelectorView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.TextPopupView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.TimeAgoView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.TimerViewOnEndCallback" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.UITimerViewMVVM" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.VFXSpawnBool" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.VisibilityAndView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.VisibilityEqualView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.VisibilityForCountULongView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.VisibilityOrView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.WinStreakMultiplyerWidgetView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.VKSaveFailedHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.VKSaveFailedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.VKSaveSuccessfulHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.VKSaveSuccessfulScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WardrobePrefabWithViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WeekdaysQuests.ScoreAnimationTriggerWithVFXView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WeekdaysQuests.WeekdaysQuestsIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WeekdaysQuests.WeekdaysQuestsMainScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WeekdaysQuests.WeekdaysQuestsMainScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WeekdaysQuests.WeekdaysQuestsRewardBasketModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ActivateNewAttemptWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ChapterProgressWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ChapterRewardsTooltip" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.CommonIconMultiScoringAnimationTrigger" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.CoopEventMainMenuIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.HideWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.OzWizardMainMenuIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.PositionByVirtualVerticalListIndex" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.PotionAttemptIngredientWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.PotionsAttemptsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.PotionsSpawnWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarRewardingWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarRewardingWidgetModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarSequentialRewardingWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarSequentialRewardingWidgetModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarWithMilestonesRewardingWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarWithMilestonesRewardingWidgetModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarWithMilestoneWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarWithMilestoneWidgetModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ProgressBarWithMilestoneWidgetWithScoreFlyFx" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.QuestStar" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.QuestsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.QuestWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.QuestWindowPathsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.RectMaskPaddingSwitcher" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ScoreRewardChest" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.ScrollToLastAttemptWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.SeasonPass.UILTActivityText" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.StarsView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.UIActivityLobbyIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.UICustomRewardClaimAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.WeeklyCompetitions.WeeklyCompetitionsFooterWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Widgets.WeeklyCompetitions.WeeklyCompetitionsTabUI" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.AmountBonusButtonWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.BankBonusScrollWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.BankOfferScrollWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.ButtonPressReaction" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.CharacterEmotions.CharacterEmotionsController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.CharacterEmotions.CharacterEmotionsWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.DynamicFlyToTargetAnimator" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.GetBoosterWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.HorizontalContentScroller" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.ImageAsyncLoadWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.LightOfferPackBankView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.PlayRandomSoundOnStart" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.PPUDepsPerHeight" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.PrefabLoader" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.ProgressFillGradient" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.ScaleDepsPerHeight" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.SkipTutorialWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.SlotRewardSpawnWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.TeamOfferPackBankWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.ToggleLayout" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.ToggleLayoutGroup" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.UIHorizontalCanvasGroupController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.UIHorizontalLocationFreezeController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.UIHorizontalVisibilityEnablerController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.UILT" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.UIScrollResetAfterEnable" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.UIScrollResetAfterEnableMainMenuScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.WebglDisableScrollSensitivity" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.AlwaysReady.AlwaysReadyMilestoneRewardsTooltipModelBehaviour" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Authenticators.SaveProgressIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.BrandedIntegrationDailyBonusIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.BrandedIntegrations.BrandedIntegrationLocalizationHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.CoopEvent.CoopEventPlayerPlateScoreModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.CoopEvent.CoopEventPossiblePartnerModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.CoopEvent.CoopEventPossiblePartnersListScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.CoopEvent.CoopEventPossiblePartnersListScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.FirebirdRush.FirebirdRushRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.FirebirdRush.FirebirdRushStartLevelWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.FirebirdRush.FirebirdRushStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.FirebirdRush.Widgets.FirebirdRushEndWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.FirebirdRush.Widgets.FirebirdRushMainWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.FirebirdRush.Widgets.UIActivityFirebirdRushIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.FirebirdRush.Widgets.UIActivityTeamChestIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Fishing.FishingWelcomeDone" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.MainEvent.MainEventRewardAmountWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.MainEvent.MainEventScreenModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.MainEvent.MainEventStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.MainMenu.Widgets.ChapterButtonSwitcherWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.MainMenu.Widgets.QuestsNotification" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.MainMenu.Widgets.RoyalLeagueButtonsSwitcher" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.AvatarTooltipWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.AvatarViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.Badge.BadgeView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.BadgeTooltipWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.BadgeViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ExtendedProfileScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ExtendedProfileScreenHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.Frame.FrameCommon.FrameCommonViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.Frame.FrameMotion.FrameMotionVariantViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.Frame.FrameMotion.FrameMotionViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.Frame.FrameView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.Frame.ImageSliceView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.Frame.SingleFrameViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.FrameTooltipWidget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.FrameViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.NicknameStyle.NicknameStyleView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.NicknameStylesViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.PlayerProfileScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ProfileManagerHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ProfileNameApproveScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ProfileNameScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ProfileSaveChangesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ProfileSaveChangesViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.PlayerProfile.ProfileStatsView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Potions.Views.BezierFlightAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Potions.Views.CalendarView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Potions.Views.CauldronView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Potions.Views.CharacterPotionView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Potions.Views.CurrentPotionEnergyHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Potions.Views.PotionShelfView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.Chests.ChestPackVariantsView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.Chests.ChestPlaceholderView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.Chests.ChestRewardPlaceholder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.Chests.ChestViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.ItemAmountRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.ItemAmountRewardPlaceholder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.ItemAmountRewardView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.RewardScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.RewardsLayoutAdapter" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.RewardWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.RewardScreenBonusBank" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.RewardScreenCompletionLevels" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.RewardScreenPointsMultiple" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.SeasonPassBankOfferViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.SeasonPassScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.SeasonPassSimpleBuyScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.SeasonPassSimpleScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.SeasonPassStartScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.SeasonPassSuccessfulBuyScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.RewardSuccessfulBuy" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.TriggerIconReaction" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivityBuyButton" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivityProgress" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivityReward" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivityRewardPair" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivityRewardsPairVirtualList" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivitySeasonPassIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivitySeasonPassRewardPairProgress" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIActivityTimer" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIBonusBank" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIChestTooltip" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UINumber" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIOutlineRewardIcon" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UIRewardClaimAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.SeasonPass.Widgets.UITextTooltip" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.ActivityChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.CoopEventInvitationChatMessageModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.JoinTeamRequestMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.OzWizardEventInvitationChatMessageModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.RequestLiveChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.ScreenKeyboardScrollContentControl" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.SeasonPassRewardChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.Team.Chat.SysChatMessageHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.TeamChest.TeamChestMainWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.TeamChest.TeamChestRulesWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.TeamChest.TeamChestStartWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.TeamTournament.TeamTournamentMainWindowModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.TeamTournament.TeamTournamentMainWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.TeamTournament.TeamTournamentRulesScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.TeamTournament.TeamTournamentStartWindowScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Windows.UIRewardModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WinStreakWindowHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YandexSaveFailedHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YandexSaveFailedScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YandexSaveSuccessfulHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YandexSaveSuccessfulScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YookassaInputEmailOrLoginScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YookassaInputEmailOrLoginViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YookassaInputEmailScreen" preserve="all" />
    <type fullname="BitGames.Game.UIKit.YookassaInputEmailViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Utils.BezierPathMover" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.BoxCollider2ButtonProxy" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.CenterItemByIndexView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.GameObjectActivator" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.ParticleSystemRef" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.SelfDestroy" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.SetCandiesToObjectList" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeCamera" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeCandiesInfoScreen" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeInnerSlotOrder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemAnimationView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemEffectSpawner" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeLocalizationHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeLocationsScreen" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeLocationTutorialFocusesHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeLocationViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeLocationViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeManagerHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeOverrideScale" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeShopAnimations" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeShopItemViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeShopView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotPopupsSetter" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotPopupsVisibility" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotsView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeStateAndBoolVisibilityView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeStateEnableView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeStateToAnimatorBoolView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeStateVisibilityView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WaypointSpawner" preserve="all" />
    <type fullname="BitGames.UIKit.SliderInputBlocker" preserve="all" />
    <type fullname="BitGames.UIKit.UIBackgroundClickHandler" preserve="all" />
    <type fullname="BoggArt.VDNH.Debug.DebugEnabler" preserve="all" />
    <type fullname="BoggArt.VDNH.Debug.OpenWindowButton" preserve="all" />
    <type fullname="BoggArt.VDNH.Debug.UriConfigEditorWindow" preserve="all" />
    <type fullname="BoggArt.VDNH.Debug.WindowsCollector" preserve="all" />
    <type fullname="ChildSortingWidget" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.AlwaysReady.AlwaysReadyRulesScreenModelHolder" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.AlwaysReady.LossesCloudAlwaysReadyViewModelHolder" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Views.ButtonOnClickCallbackAsync" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.AnimationEventHandlers.HapticFeedback" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.AnimationEventHandlers.PlaySfx" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.AnimationEventHandlers.PlayVfx" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.AnimationEventHandlers.SetAnimatorTrigger" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.AnimationEventInvoker" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.ChunkChipsScoringAnimation" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.MultiChipsScoringAnimation" preserve="all" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.ScoringChipView" preserve="all" />
    <type fullname="Coffee.UIEffects.UIShiny" preserve="all" />
    <type fullname="DragThresholdSetter" preserve="all" />
    <type fullname="FinalIdleParentHandler" preserve="all" />
    <type fullname="FirebirdRushLockFinishWidget" preserve="all" />
    <type fullname="game.PlaySoundOnChildCountChanged" preserve="all" />
    <type fullname="HotelCapital.State.TransformationEvent.SkinController" preserve="all" />
    <type fullname="HotelCapital.UI.WarpText" preserve="all" />
    <type fullname="IgnoreReset" preserve="all" />
    <type fullname="InvisibleGraphic" preserve="all" />
    <type fullname="LevelProblems" preserve="all" />
    <type fullname="M3GridFrameTile" preserve="all" />
    <type fullname="M3LevelDescriptionWidget" preserve="all" />
    <type fullname="MatchTextSize" preserve="all" />
    <type fullname="MVVM.ActivityParticipantTeamViewModelToHolder" preserve="all" />
    <type fullname="MVVM.ActivityPaticipantProfileViewModelToHolder" preserve="all" />
    <type fullname="MVVM.ActivityPaticipantViewModelToHolder" preserve="all" />
    <type fullname="MVVM.BoolToGameObjectActiveStateView" preserve="all" />
    <type fullname="MVVM.BoolToLocalPositionView" preserve="all" />
    <type fullname="MVVM.BoolToRectWidthView" preserve="all" />
    <type fullname="MVVM.BoolToScrollRectEnableView" preserve="all" />
    <type fullname="MVVM.BoolToScrollRectPositioningOnThisTransformView" preserve="all" />
    <type fullname="MVVM.BoolToSpineAnimationView" preserve="all" />
    <type fullname="MVVM.BoolToSpineMachineRunnerView" preserve="all" />
    <type fullname="MVVM.ButtonWithInputFieldOnClickCallback" preserve="all" />
    <type fullname="MVVM.ButtonWithRefGameObjectOnClickCallback" preserve="all" />
    <type fullname="MVVM.ClampedIntView" preserve="all" />
    <type fullname="MVVM.EnableMonoBehaviourByTwoBoolView" preserve="all" />
    <type fullname="MVVM.FormatBindTextView" preserve="all" />
    <type fullname="MVVM.FormatBindTwoTextsView" preserve="all" />
    <type fullname="MVVM.InputFieldOnSubmitCallback" preserve="all" />
    <type fullname="MVVM.InputFieldView" preserve="all" />
    <type fullname="MVVM.IntToTextSizer" preserve="all" />
    <type fullname="MVVM.LocationPrefabView" preserve="all" />
    <type fullname="MVVM.LongConditionVisibilityView" preserve="all" />
    <type fullname="MVVM.LongToActivityTimerStateView" preserve="all" />
    <type fullname="MVVM.MaterialByBoolView" preserve="all" />
    <type fullname="MVVM.MaterialByTwoBoolView" preserve="all" />
    <type fullname="MVVM.MultiTextMeshProView" preserve="all" />
    <type fullname="MVVM.ObscuredUIntConditionVisibilityView" preserve="all" />
    <type fullname="MVVM.OnDisableCallback" preserve="all" />
    <type fullname="MVVM.OzWizardSwipeDetectorCallbackView" preserve="all" />
    <type fullname="MVVM.ParticipantsGroupPlayerChangePlaceAnimatorView" preserve="all" />
    <type fullname="MVVM.PositionByVirtualVerticalListAndPositionIndex" preserve="all" />
    <type fullname="MVVM.ProgressBarView" preserve="all" />
    <type fullname="MVVM.SpriteRefIntSelectorView" preserve="all" />
    <type fullname="MVVM.SpriteRefView" preserve="all" />
    <type fullname="MVVM.TeamChestModelHolder" preserve="all" />
    <type fullname="MVVM.TeamChestModelToModelHolder" preserve="all" />
    <type fullname="MVVM.ThreeBoolOrVisibility" preserve="all" />
    <type fullname="MVVM.ThreeBoolToVisibility" preserve="all" />
    <type fullname="MVVM.TimestampToDateTimeView" preserve="all" />
    <type fullname="MVVM.TwoBoolToVisibility" preserve="all" />
    <type fullname="MVVM.UICustomRewardClaimAnimationTriggerView" preserve="all" />
    <type fullname="MVVM.UIntsCompareWithBooleanVisibilityView" preserve="all" />
    <type fullname="MVVM.ValuesTextView" preserve="all" />
    <type fullname="MVVM.VisibilityByModelNotNullView" preserve="all" />
    <type fullname="ParticipantPlateShowAnimator" preserve="all" />
    <type fullname="PrefabLoaderView" preserve="all" />
    <type fullname="ProgressFunnelEventWidget" preserve="all" />
    <type fullname="PutAvatarOnFront" preserve="all" />
    <type fullname="QuestTree" preserve="all" />
    <type fullname="ReplaySkip" preserve="all" />
    <type fullname="ScrollingBackground" preserve="all" />
    <type fullname="SimpleSlider.Scripts.DimensionFixer" preserve="all" />
    <type fullname="SkinAnimationClip" preserve="all" />
    <type fullname="SkinAnimationTrack" preserve="all" />
    <type fullname="TMPLink" preserve="all" />
    <type fullname="UIDissolveController" preserve="all" />
    <type fullname="VirtualList.VirtualVerticalListWithGap" preserve="all" />
    <type fullname="WardrobeCameraOffset" preserve="all" />
    <type fullname="WwPrimeTweenSpawnObj" preserve="all" />
    <type fullname="BitGames.Game.SkeletonAnimationObject/IdleConfig" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SkeletonAnimationSkinController/SkinIndexHolder" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.AssetPath" preserve="nothing" serialized="true" />
    <type fullname="Problem" preserve="nothing" serialized="true" />
    <type fullname="ProblemAnimations" preserve="nothing" serialized="true" />
    <type fullname="QuestNode" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Windows.Rewards.New.Chests.ChestPackVariant" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.M2EventFieldItemInfoScreen/SlotInfo" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.M2EventMainScreen/FieldMovement" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.M2EventMainScreen/FlyResourceMovement" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.M2EventMainScreen/Movement" preserve="nothing" serialized="true" />
    <type fullname="HotelCapital.State.TransformationEvent.SkinController/SkinIndexHolder" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.MainEvent.RewardScreensAnimationsSettings/ItemSwingSettings" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Views.SpriteIntSelectorView/Int2Icon" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Views.ColorIntSelectorView/Int2Color" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Views.ImageMaterialIntSelectorView/Int2Material" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Views.TextMaterialIntSelectorView/Int2Material" preserve="nothing" serialized="true" />
    <type fullname="Coffee.UIEffects.EffectPlayer" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.MainEvent.RewardScreensAnimationsSettings/ItemBezierFlight" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineAnimStateMachine/BoolParameterDef" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineAnimStateMachine/State" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineAnimStateMachine/State/WeightedAnimation" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineAnimStateMachine/Transition" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineAnimStateMachine/Transition/BoolCondition" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SpineStateMachine.SpineStateMachineRunner/BoolParamValue" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Activity.ActivityTextKeyByIntConditionView/KeyPair" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.SpineAnimationSoundPlayer/Entry" preserve="nothing" serialized="true" />
    <type fullname="Code.BitGames.Game.UIKit.Windows.Home.IconsManager.Animations.MultiChipsScoringAnimation/M3ChipSpritePair" preserve="nothing" serialized="true" />
    <type fullname="MVVM.SpriteRefIntSelectorView/Int2SpriteRef" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.CharacterEmotions.CharacterEmotionsWidget/CharacterEmotionsInfo" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.CharacterEmotions.CharacterEmotionsWidget/CharacterEmotionsWidgetLocalizationLink" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Windows.CoopEvent.CoopEventSkeletonData" preserve="nothing" serialized="true" />
    <type fullname="WwPrimeTweenSpawnObj/BoneChainSubObject" preserve="nothing" serialized="true" />
    <type fullname="WwPrimeTweenSpawnObj/MainObjectProperties" preserve="nothing" serialized="true" />
    <type fullname="WwPrimeTweenSpawnObj/SubObject" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Views.ProgressBarFinalGapIntSelectorView/Int2FinalGap" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Knb.KnbMove2Str" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Knb.KnbMoveToString" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Knb.KnbResult2Sprite" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Knb.KnbStateToString" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.PlayRandomSoundOnStartLocalizationLink" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Activity.Labyrinth.External.ShellGame.LabyrinthShellGameTiming" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Activity.Labyrinth.LabyrinthRewardsTimingSettings" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Windows.BlockEvent.Field.TilesStorage" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.PotionDelaySettings" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Potions.Cauldron.CauldronSpotView/CauldronVariant" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.BrowsEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.ClothesEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.CustomizationStateToString" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.EarringsEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.EyelashesEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.EyesEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.EyesShapeEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.FaceShapeEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.FaceartEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.HairEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.HeadwearEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.MouthEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.NoseEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Customization.SkintoneEffectBinding" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.MainMenuScreen/Tab2GO" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.Activity.CoopEvent.ScoresFlightData" preserve="nothing" serialized="true" />
    <type fullname="AnimatedFaceSprite/SpriteFrame" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.MainEvent.RewardScreensAnimationsSettings/MultipleRewardSequence" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.RoyalDecreeses.RoyalDecreesesQuestIconView/QuestType2Icon" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.Slot.SlotAnimationTrigger/Earned2Count" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.UIKit.LobbyReward.LobbyRewardScreen/LobbyRewardSettings" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="BitGames.Asset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Util.Loaders.CachingAssetBundleProvider" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.Game.Activity.CoopEvent.Spin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Game.Activity.CoopEvent.Spin.BallView" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.Spin.RenderersContainer" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.Spin.SpinnerSideView" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.Spin.SpinnerView" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.Spin.SpinStarterView" preserve="all" />
    <type fullname="BitGames.Game.Activity.CoopEvent.Spin.SpringPowerData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="BitGames.Game.Activity.OzWizard.ECS.Cube, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Game.Activity.OzWizard.Cube.CubeView" preserve="all" />
    <type fullname="BitGames.Game.Activity.OzWizard.Cube.OzWizardRenderersContainer" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.Haptics.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Haptics.HapticFeedbackChirpPatternAsset" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.Sound, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Util.AudioClipLink" preserve="all" />
    <type fullname="BitGames.Util.FadeAllSfxOnUI" preserve="all" />
    <type fullname="BitGames.Util.PlaySfxSidechainMusic" preserve="all" />
    <type fullname="BitGames.Util.PlaySoundByEvent" preserve="all" />
    <type fullname="BitGames.Util.PlaySoundOnEnable" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.UIKit, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.UIKit.ClickHaptics" preserve="all" />
    <type fullname="BitGames.UIKit.ClickSound" preserve="all" />
    <type fullname="BitGames.UIKit.ObjectRef" preserve="all" />
    <type fullname="BitGames.UIKit.SpriteRef" preserve="all" />
    <type fullname="BitGames.UIKit.TabToggle" preserve="all" />
    <type fullname="BitGames.UIKit.ToggleAnimation" preserve="all" />
    <type fullname="BitGames.UIKit.UIClickHaptics" preserve="all" />
    <type fullname="BitGames.UIKit.UIClickSound" preserve="all" />
    <type fullname="BitGames.UIKit.UIPerSideSafeArea" preserve="all" />
    <type fullname="BitGames.UIKit.UISafeArea" preserve="all" />
    <type fullname="BitGames.UIKit.UISound" preserve="all" />
    <type fullname="BitGames.Util.CameraOrthographicSizeMonitor" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.Util, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Game.UIKit.UIWidgets.CanvasSortingOrderByTargetCanvas" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.PositionByScreenSideSpaceCorrector" preserve="all" />
    <type fullname="BitGames.Util.BezierPathHolder" preserve="all" />
    <type fullname="BitGames.Util.BezierPathPoint" preserve="all" />
    <type fullname="BitGames.Util.ObservableLongPointerDownTrigger" preserve="all" />
    <type fullname="BitGames.Util.ParticleAddShadow" preserve="all" />
    <type fullname="BitGames.Util.ParticlesSpriteViewer" preserve="all" />
    <type fullname="CameraCoopScaler" preserve="all" />
    <type fullname="game.UIRenderOrder" preserve="all" />
    <type fullname="RotationConstraint" preserve="all" />
    <type fullname="UnityEngine.UI.Extensions.AutoFlowLayout" preserve="all" />
    <type fullname="Waypoint" preserve="all" />
  </assembly>
  <assembly fullname="Coffee.UIParticleExt, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Coffee.UIExtensions2.UIParticleExt" preserve="all" />
  </assembly>
  <assembly fullname="MVVM, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Game.UIKit.StringVisibilityView" preserve="all" />
    <type fullname="DoubleIntTextView" preserve="all" />
    <type fullname="MVVM.ActionByConditionWithDelayView" preserve="all" />
    <type fullname="MVVM.BoolToAnimatorBoolView" preserve="all" />
    <type fullname="MVVM.BoolToAnimatorTriggerView" preserve="all" />
    <type fullname="MVVM.BoolToGameObjectActiveState" preserve="all" />
    <type fullname="MVVM.ButtonCallbackEnableView" preserve="all" />
    <type fullname="MVVM.ButtonOnClickCallback" preserve="all" />
    <type fullname="MVVM.ButtonOnClickCallbackWithSender" preserve="all" />
    <type fullname="MVVM.ButtonOnSlideCallback" preserve="all" />
    <type fullname="MVVM.CanvasGroupInteractableView" preserve="all" />
    <type fullname="MVVM.ColorByBoolView" preserve="all" />
    <type fullname="MVVM.EnableMonoBehaviourListView" preserve="all" />
    <type fullname="MVVM.EnableMonoBehaviourView" preserve="all" />
    <type fullname="MVVM.FloatSliderView" preserve="all" />
    <type fullname="MVVM.ImageFillAmountMinMaxView" preserve="all" />
    <type fullname="MVVM.ImageFillAmountView" preserve="all" />
    <type fullname="MVVM.ImageNumView" preserve="all" />
    <type fullname="MVVM.InputFieldOnValueChangedCallback" preserve="all" />
    <type fullname="MVVM.IntConditionVisibilityView" preserve="all" />
    <type fullname="MVVM.InteractableView" preserve="all" />
    <type fullname="MVVM.IntSliderView" preserve="all" />
    <type fullname="MVVM.MonoBehaviourCallback" preserve="all" />
    <type fullname="MVVM.MultiImageByBoolConditionView" preserve="all" />
    <type fullname="MVVM.MultiTextView" preserve="all" />
    <type fullname="MVVM.SimpleItemsView" preserve="all" />
    <type fullname="MVVM.SliderOnValueChangedCallback" preserve="all" />
    <type fullname="MVVM.SpriteByBoolView" preserve="all" />
    <type fullname="MVVM.TextMaterialByBoolView" preserve="all" />
    <type fullname="MVVM.TextMaxWidthView" preserve="all" />
    <type fullname="MVVM.TextView" preserve="all" />
    <type fullname="MVVM.ToggleOnValueChangedCallback" preserve="all" />
    <type fullname="MVVM.ToggleView" preserve="all" />
    <type fullname="MVVM.UIntConditionVisibilityView" preserve="all" />
    <type fullname="MVVM.VisibilityForCountView" preserve="all" />
    <type fullname="MVVM.VisibilityView" preserve="all" />
    <type fullname="MVVM.BindingParameters" preserve="nothing" serialized="true" />
    <type fullname="MVVM.MultiImageByBoolConditionView/ImageView" preserve="nothing" serialized="true" />
    <type fullname="MVVM.ActionByConditionWithDelayView/ActionData" preserve="nothing" serialized="true" />
    <type fullname="MVVM.ImageNumView/KeyToSprite" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="SimpleSlider, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="SimpleSlider.Scripts.DragHandleProxy" preserve="all" />
    <type fullname="SimpleSlider.Scripts.HorizontalScrollSnap" preserve="all" />
    <type fullname="SimpleSlider.Scripts.PageManager" preserve="all" />
  </assembly>
  <assembly fullname="spine-timeline, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Spine.Unity.Playables.SpineAnimationStateClip" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateGraphicTrack" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateTrack" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateBehaviour" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="spine-unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Spine.Unity.AnimationReferenceAsset" preserve="all" />
    <type fullname="Spine.Unity.BoneFollower" preserve="all" />
    <type fullname="Spine.Unity.BoneFollowerGraphic" preserve="all" />
    <type fullname="Spine.Unity.SkeletonAnimation" preserve="all" />
    <type fullname="Spine.Unity.SkeletonDataAsset" preserve="all" />
    <type fullname="Spine.Unity.SkeletonGraphic" preserve="all" />
    <type fullname="Spine.Unity.SkeletonMecanim" preserve="all" />
    <type fullname="Spine.Unity.SkeletonPartsRenderer" preserve="all" />
    <type fullname="Spine.Unity.SkeletonRenderSeparator" preserve="all" />
    <type fullname="Spine.Unity.SkeletonSubmeshGraphic" preserve="all" />
    <type fullname="Spine.Unity.SkeletonUtility" preserve="all" />
    <type fullname="Spine.Unity.SkeletonUtilityBone" preserve="all" />
    <type fullname="Spine.Unity.SpineAtlasAsset" preserve="all" />
    <type fullname="Spine.Unity.BlendModeMaterials" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.MeshGenerator" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.MeshGenerator/Settings" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.SkeletonRenderer/SpriteMaskInteractionMaterials" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.BlendModeMaterials/ReplacementMaterial" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.SkeletonMecanim/MecanimTranslator" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UniRx.Triggers.ObservableCancelTrigger" preserve="all" />
    <type fullname="UniRx.Triggers.ObservableDestroyTrigger" preserve="all" />
    <type fullname="UniRx.Triggers.ObservablePointerClickTrigger" preserve="all" />
    <type fullname="UniRx.Triggers.ObservablePointerDownTrigger" preserve="all" />
    <type fullname="UniRx.Triggers.ObservablePointerUpTrigger" preserve="all" />
  </assembly>
  <assembly fullname="UniTask, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Cysharp.Threading.Tasks.Triggers.AsyncDestroyTrigger" preserve="all" />
  </assembly>
  <assembly fullname="Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.U2D.Animation.SpriteSkin" preserve="all" />
  </assembly>
  <assembly fullname="Unity.2D.Tilemap.Extras, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.RuleTile" preserve="all" />
    <type fullname="UnityEngine.RuleTile/TilingRule" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
    <type fullname="UnityEngine.AddressableAssets.AssetReference" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
  </assembly>
  <assembly fullname="Unity.Scenes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Unity.Scenes.SubScene" preserve="all" />
  </assembly>
  <assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="TMPro.TextMeshPro" preserve="all" />
    <type fullname="TMPro.TextMeshProUGUI" preserve="all" />
    <type fullname="TMPro.TMP_ColorGradient" preserve="all" />
    <type fullname="TMPro.TMP_FontAsset" preserve="all" />
    <type fullname="TMPro.TMP_InputField" preserve="all" />
    <type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_InputField/OnChangeEvent" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_InputField/SelectionEvent" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_InputField/SubmitEvent" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_InputField/TextSelectionEvent" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_InputField/TouchScreenKeyboardEvent" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
    <type fullname="TMPro.GlyphAnchorPoint" preserve="nothing" serialized="true" />
    <type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.LigatureSubstitutionRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.MarkPositionAdjustment" preserve="nothing" serialized="true" />
    <type fullname="TMPro.MarkToBaseAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.MarkToMarkAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Timeline.ActivationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ActivationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.AudioPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.AudioTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.GroupTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalEmitter" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalReceiver" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerList" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.SignalReceiver/EventKeyValue" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineAsset/EditorSettings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineClip" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.AudioMixerProperties" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.AudioClipProperties" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEditor.Audio.AudioMixerSnapshotController" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Animation" preserve="all" />
    <type fullname="UnityEngine.AnimationClip" preserve="all" />
    <type fullname="UnityEngine.Animations.PositionConstraint" preserve="all" />
    <type fullname="UnityEngine.Animations.ScaleConstraint" preserve="all" />
    <type fullname="UnityEngine.Animator" preserve="all" />
    <type fullname="UnityEngine.AnimatorOverrideController" preserve="all" />
    <type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Audio.AudioMixer" preserve="all" />
    <type fullname="UnityEngine.Audio.AudioMixerGroup" preserve="all" />
    <type fullname="UnityEngine.AudioClip" preserve="all" />
    <type fullname="UnityEngine.AudioSource" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Camera" preserve="all" />
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.Light" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.Mesh" preserve="all" />
    <type fullname="UnityEngine.MeshFilter" preserve="all" />
    <type fullname="UnityEngine.MeshRenderer" preserve="all" />
    <type fullname="UnityEngine.Object" preserve="all" />
    <type fullname="UnityEngine.RectTransform" preserve="all" />
    <type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
    <type fullname="UnityEngine.RenderTexture" preserve="all" />
    <type fullname="UnityEngine.Shader" preserve="all" />
    <type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
    <type fullname="UnityEngine.Sprite" preserve="all" />
    <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
    <type fullname="UnityEngine.TextAsset" preserve="all" />
    <type fullname="UnityEngine.Texture2D" preserve="all" />
    <type fullname="UnityEngine.Transform" preserve="all" />
    <type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
    <type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Grid" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ParticleSystem" preserve="all" />
    <type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.BoxCollider2D" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.MeshCollider" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.SpriteMask" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Font" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Tilemaps.Tile" preserve="all" />
    <type fullname="UnityEngine.Tilemaps.Tilemap" preserve="all" />
    <type fullname="UnityEngine.Tilemaps.TilemapRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all" />
    <type fullname="UnityEngine.UI.AspectRatioFitter" preserve="all" />
    <type fullname="UnityEngine.UI.Button" preserve="all" />
    <type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
    <type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
    <type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
    <type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.Image" preserve="all" />
    <type fullname="UnityEngine.UI.InputField" preserve="all" />
    <type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
    <type fullname="UnityEngine.UI.Mask" preserve="all" />
    <type fullname="UnityEngine.UI.RawImage" preserve="all" />
    <type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
    <type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
    <type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
    <type fullname="UnityEngine.UI.Slider" preserve="all" />
    <type fullname="UnityEngine.UI.Text" preserve="all" />
    <type fullname="UnityEngine.UI.Toggle" preserve="all" />
    <type fullname="UnityEngine.UI.ToggleGroup" preserve="all" />
    <type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.EventSystems.EventTrigger/Entry" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.EventSystems.EventTrigger/TriggerEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.InputField/EndEditEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.InputField/OnChangeEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.InputField/SubmitEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Canvas" preserve="all" />
    <type fullname="UnityEngine.CanvasGroup" preserve="all" />
    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEx.TMPAnim, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="TextSizer" preserve="all" />
  </assembly>
  <assembly fullname="VirtualList, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="VirtualList.VirtualGridList" preserve="all" />
    <type fullname="VirtualList.VirtualHorizontalList" preserve="all" />
    <type fullname="VirtualList.VirtualVerticalList" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.BHLEmbrace">
    <type fullname="BitGames.Util.BHLEmbrace.ArgRef" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.BHLEmbrace.EnumArg" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.BHLEmbrace.NumericArg" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.BHLEmbrace.SerializedArgs" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.BHLEmbrace.StringArg" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.BHLEmbrace.UnityObjectArg" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Entities">
    <type fullname="Unity.Entities.Hash128" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Mathematics">
    <type fullname="Unity.Mathematics.uint4" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.TextCoreFontEngineModule">
    <type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.LowLevel.GlyphValueRecord" preserve="nothing" serialized="true" />
  </assembly>
</linker>