<linker>
  <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Game.BHLEmbraceGame" preserve="all" />
    <type fullname="BitGames.Game.Character" preserve="all" />
    <type fullname="BitGames.Game.CharacterMesh" preserve="all" />
    <type fullname="BitGames.Game.SkeletonAnimationSkinController" preserve="all" />
    <type fullname="BitGames.Game.Sounds.AmbientSfxPlayer" preserve="all" />
    <type fullname="BitGames.Game.Timeline.HapticSignalEmitter" preserve="all" />
    <type fullname="BitGames.Game.Timeline.HapticSignalReceiver" preserve="all" />
    <type fullname="BitGames.Game.TimelineSignalAdapter" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorBoolView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AnimatorKeepStateOnDisable" preserve="all" />
    <type fullname="BitGames.Game.UIKit.AttractorAnimationsController" preserve="all" />
    <type fullname="BitGames.Game.UIKit.M3NightmareWinAnim" preserve="all" />
    <type fullname="BitGames.Game.UIKit.TutorialFocusTarget" preserve="all" />
    <type fullname="BitGames.Game.UIKit.UIWidgets.ButtonAnimation" preserve="all" />
    <type fullname="BitGames.Game.UIKit.Views.VisibilityAndView" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WardrobePrefabWithViewModel" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.ButtonPressReaction" preserve="all" />
    <type fullname="BitGames.Game.UIKit.WidgetsKit.UILT" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.BoxCollider2ButtonProxy" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeInnerSlotOrder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemAnimationView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemEffectSpawner" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemViewModelBindHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeItemViewModelHolder" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotPopupsSetter" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotPopupsVisibility" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotsView" preserve="all" />
    <type fullname="BitGames.Game.Wardrobe.WardrobeSlotViewModelHolder" preserve="all" />
    <type fullname="HotelCapital.State.TransformationEvent.SkinController" preserve="all" />
    <type fullname="InvisibleGraphic" preserve="all" />
    <type fullname="LevelProblems" preserve="all" />
    <type fullname="PlayableDirectorVisualScriptingProjector" preserve="all" />
    <type fullname="SkinAnimationClip" preserve="all" />
    <type fullname="SkinAnimationTrack" preserve="all" />
    <type fullname="SolvedProblemsProjector" preserve="all" />
    <type fullname="WwPrimeTweenSpawnObj" preserve="all" />
    <type fullname="Bitgames.Asset.AssetPath" preserve="nothing" serialized="true" />
    <type fullname="HotelCapital.State.TransformationEvent.SkinController/SkinIndexHolder" preserve="nothing" serialized="true" />
    <type fullname="Problem" preserve="nothing" serialized="true" />
    <type fullname="ProblemAnimations" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Game.SkeletonAnimationSkinController/SkinIndexHolder" preserve="nothing" serialized="true" />
    <type fullname="WwPrimeTweenSpawnObj/BoneChainSubObject" preserve="nothing" serialized="true" />
    <type fullname="WwPrimeTweenSpawnObj/MainObjectProperties" preserve="nothing" serialized="true" />
    <type fullname="WwPrimeTweenSpawnObj/SubObject" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="BitGames.Sound, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="game.PlaySfxSidechainMusic" preserve="all" />
    <type fullname="game.PlaySoundOnEnable" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.UIKit, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.UIKit.SpriteRef" preserve="all" />
    <type fullname="BitGames.UIKit.UIClickSound" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.Util, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Util.BezierPathHolder" preserve="all" />
    <type fullname="BitGames.Util.BezierPathPoint" preserve="all" />
    <type fullname="BitGames.Util.ParticleAddShadow" preserve="all" />
    <type fullname="Waypoint" preserve="all" />
  </assembly>
  <assembly fullname="Coffee.UIParticleExt, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Coffee.UIExtensions2.UIParticleExt" preserve="all" />
  </assembly>
  <assembly fullname="MVVM, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BitGames.Game.UIKit.StringVisibilityView" preserve="all" />
    <type fullname="MVVM.ButtonOnClickCallbackWithSender" preserve="all" />
    <type fullname="MVVM.Sprite2SpiteRendererView" preserve="all" />
    <type fullname="MVVM.BindingParameters" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="spine-timeline, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Spine.Unity.Playables.SpineAnimationStateClip" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateGraphicTrack" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateTrack" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateBehaviour" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="spine-unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Spine.Unity.AnimationReferenceAsset" preserve="all" />
    <type fullname="Spine.Unity.BoneFollower" preserve="all" />
    <type fullname="Spine.Unity.BoneFollowerGraphic" preserve="all" />
    <type fullname="Spine.Unity.SkeletonAnimation" preserve="all" />
    <type fullname="Spine.Unity.SkeletonDataAsset" preserve="all" />
    <type fullname="Spine.Unity.SkeletonGraphic" preserve="all" />
    <type fullname="Spine.Unity.SkeletonMecanim" preserve="all" />
    <type fullname="Spine.Unity.SkeletonPartsRenderer" preserve="all" />
    <type fullname="Spine.Unity.SkeletonRenderSeparator" preserve="all" />
    <type fullname="Spine.Unity.SkeletonSubmeshGraphic" preserve="all" />
    <type fullname="Spine.Unity.SkeletonUtility" preserve="all" />
    <type fullname="Spine.Unity.SkeletonUtilityBone" preserve="all" />
    <type fullname="Spine.Unity.SpineAtlasAsset" preserve="all" />
    <type fullname="Spine.Unity.BlendModeMaterials" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.MeshGenerator" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.MeshGenerator/Settings" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.SkeletonRenderer/SpriteMaskInteractionMaterials" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.BlendModeMaterials/ReplacementMaterial" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.SkeletonMecanim/MecanimTranslator" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.U2D.Animation.SpriteSkin" preserve="all" />
  </assembly>
  <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
  </assembly>
  <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
  </assembly>
  <assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="TMPro.TextMeshProUGUI" preserve="all" />
    <type fullname="TMPro.TMP_ColorGradient" preserve="all" />
    <type fullname="TMPro.TMP_FontAsset" preserve="all" />
    <type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
    <type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
    <type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Timeline.ActivationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ActivationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalEmitter" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalReceiver" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerList" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.SignalReceiver/EventKeyValue" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineAsset/EditorSettings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineClip" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.VisualScripting.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Unity.VisualScripting.Variables" preserve="all" />
    <type fullname="Unity.VisualScripting.SerializationData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Unity.VisualScripting.ScriptGraphAsset" preserve="all" />
    <type fullname="Unity.VisualScripting.ScriptMachine" preserve="all" />
  </assembly>
  <assembly fullname="UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEditor.Audio.AudioMixerSnapshotController" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Animation" preserve="all" />
    <type fullname="UnityEngine.AnimationClip" preserve="all" />
    <type fullname="UnityEngine.Animator" preserve="all" />
    <type fullname="UnityEngine.AnimatorOverrideController" preserve="all" />
    <type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Audio.AudioMixer" preserve="all" />
    <type fullname="UnityEngine.Audio.AudioMixerGroup" preserve="all" />
    <type fullname="UnityEngine.AudioClip" preserve="all" />
    <type fullname="UnityEngine.AudioSource" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.Mesh" preserve="all" />
    <type fullname="UnityEngine.MeshFilter" preserve="all" />
    <type fullname="UnityEngine.MeshRenderer" preserve="all" />
    <type fullname="UnityEngine.Object" preserve="all" />
    <type fullname="UnityEngine.RectTransform" preserve="all" />
    <type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
    <type fullname="UnityEngine.Shader" preserve="all" />
    <type fullname="UnityEngine.Sprite" preserve="all" />
    <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
    <type fullname="UnityEngine.TextAsset" preserve="all" />
    <type fullname="UnityEngine.Texture2D" preserve="all" />
    <type fullname="UnityEngine.Transform" preserve="all" />
    <type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
    <type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1[UnityEngine.GameObject]" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ParticleSystem" preserve="all" />
    <type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.BoxCollider2D" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Font" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.UI.Button" preserve="all" />
    <type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
    <type fullname="UnityEngine.UI.Image" preserve="all" />
    <type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Canvas" preserve="all" />
    <type fullname="UnityEngine.CanvasGroup" preserve="all" />
    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
  </assembly>
  <assembly fullname="BitGames.BHLEmbrace">
    <type fullname="BitGames.Util.BHLEmbrace.ArgRef" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.BHLEmbrace.SerializedArgs" preserve="nothing" serialized="true" />
    <type fullname="BitGames.Util.BHLEmbrace.UnityObjectArg" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.TextCoreFontEngineModule">
    <type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
  </assembly>
</linker>